Affective computing

Affective computing is the examination and advancement of frameworks and gadgets that can perceive, translate, process, and mimic human effects. It is an interdisciplinary field spreading over software engineering, brain research, and subjective science.[1] While the sources of the field might be followed as far back as to early philosophical investigation into feeling, the more present day branch of software engineering began with Rosalind Picard's 1995 paper on emotional figuring. An inspiration for the examination is the capacity to reenact sympathy. The machine ought to decipher the enthusiastic condition of people and adjust its conduct to them, giving a suitable reaction to those feelings.

  • evolutionary computing
  • wearable computing
  • parallel computing
  • computing frameworks
  • High-performance computing
  • Neuromorphic computing
  • quantum computing
  • Mobile Computing
  • Turing Computability
  • Mobile and Pervasive Computing
  • Data-Intensive Computing
  • Ubiquitous computing

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