Affective computing

Affective computing is the examination and advancement of frameworks and gadgets that can perceive, translate, process, and mimic human effects. It is an interdisciplinary field spreading over software engineering, brain research, and subjective science.[1] While the sources of the field might be followed as far back as to early philosophical investigation into feeling, the more present day branch of software engineering began with Rosalind Picard's 1995 paper on emotional figuring. An inspiration for the examination is the capacity to reenact sympathy. The machine ought to decipher the enthusiastic condition of people and adjust its conduct to them, giving a suitable reaction to those feelings.

  • evolutionary computing
  • wearable computing
  • parallel computing
  • computing frameworks
  • High-performance computing
  • Neuromorphic computing
  • quantum computing
  • Mobile Computing
  • Turing Computability
  • Mobile and Pervasive Computing
  • Data-Intensive Computing
  • Ubiquitous computing

Related Conference of Affective computing

November 18-19, 2019

International Conference on Satellite and Space Communications

Holiday Inn Rome Aurelia, Rome, Italy
December 2-3, 2019

Global Animation and Multimedia Conference

Manila, Philippines
March 23-24, 2020

World Congress on Biosensors and Bioelectronics

Osaka, Japan
May 11-12, 2020

International Summit on Industrial Engineering

| Munich, Germany
November 23-24,2020

8th International Conferences on Green Energy & Expo

Edinburgh, Scotland
September 25-26, 2020

7th International Conference and Expo on Computer Graphics & Animation

| Vancouver | British Columbia | Canada
September 25-26, 2020 |

14th International Conference & Exhibition on Biosensors & Bioelectronics

Montreal | Quebec | Canada
October 19-20, 2020

International Conference on Microfluidics & Bio-MEMS

Amsterdam, Netherlands

Affective computing Conference Speakers

Recommended Sessions

Related Journals

Are you interested in