Computer Graphics

It’s a graphical pattern of an image or objects which created by using specific software and hardware. Computer graphics is where physical body and imagination will develop or created. Computer graphics to of physical nature, geometry, displaying image, motion, animation of and provide user design interface platform. Computer graphics used in motion picture or movies, video games, animation, advertising and graphic design. This track will provide the programming software you’ll be using, basic tools of the trade, from algorithms to color perception and texture mapping, graphics hardware, social agents in computer graphics, GPU, and other interactive computer graphics techniques.

  • 2D & 3D computer graphics
  • Shading and Rendering
  • Geometric Modeling
  • Interactive Devices
  • GPU and Graphics Systems
  • 3D Object Extraction
  • Shaders, GPGPU and parallelisation
  • Optoelectronic instrumentation, measurement and metrology
  • Storytelling and Narrative Landscapes
  • Sprite & Vector Graphics
  • Design Documentation
  • Texture and Shader Programming
  • Stereographics in Real Time
  • Cinematography
  • Sound Design and Music Systems
  • Multichanel Audio
  • Media Theory
  • Player Behavior and Consumer Demographics
  • Project Funding and Financing
  • Art, Design and New Media
  • 3D Geometric models
  • Models and generation
  • Ray tracing
  • 3D Graphics Software
  • Reflectance and light source estimation
  • Anti-aliasing
  • Algorithms for Shape and Motion
  • Interactive Computer Graphics
  • Advanced computer graphics

Related Conference of Computer Graphics

Computer Graphics Conference Speakers