Computer Graphics & Animation

Computer animation is the art of creating moving images via the use of computers. It is a subfield of computer graphics and animation. Increasingly it is created by means of 3D computer graphics, though 2D computer graphics are still widely used for low bandwidth and faster real-time rendering needs. Computer Graphics is one of the leading aspects of Multimedia Technology. Computer Graphic development has been used in many areas like animation, movies, advertising, graphic design, and video games. This session deals with the novel topics and applications in Computer Graphics

  • 2D & 3D animation
  • Motion Control
  • Path Planning
  • Motion Capture and Retargeting
  • Photo-realistic animation
  • Vision-based Techniques
  • Behavioral Animation
  • Artificial Life
  • Deformation
  • Facial Animation
  • Image-based Animation
  • Multi-Resolution and Multi-Scale Models
  • Knowledge-based Animation
  • Traditional animation
  • Traditional animation
  • Stop Motion Animation
  • Cell-shaded animation
  • Machinima
  • Animatronics
  • Hydrotechnics
  • Paint-on-glass animation
  • Pinscreen animation
  • Character animation
  • Real-time rendering
  • Special effects animation
  • Special effects animation
  • A.I. based animation
  • Animation Algorithms and Techniques
  • Film Making
  • Inverse kinematics
  • Biomechanics models
  • Motion capture and motion retargeting
  • Facial and body animation
  • Cloth and hair animation
  • LOD and impostors
  • Animation Languages
  • Animation Systems
  • Artificial Intelligence and Animation
  • Collision Detection
  • Human Figure Animation
  • Motion Capture
  • Motion Control and Kinematics
  • Plausible Motion Simulation
  • Robotics and Animation
  • Virtual Humans

Related Conference of Computer Graphics & Animation

Computer Graphics & Animation Conference Speakers