Rendering

Rendering refers to the process of building output files from computer animations. When an animation renders, the animation program takes the various components, variables, and actions in an animated scene and builds the final viewable result. A render can be an individual image or a series of images saved individually or sequenced into video format.

Rendering research and development has been largely motivated by finding ways to simulate these efficiently. Some relate directly to particular algorithms and techniques, while others are produced together: shading, texture mapping, shadows, reflections, transparency, photorealistic rendering, non-photorealistic rendering, etc.

The market is moving toward the mature phase in many developed countries. Therefore, 3D rendering service providers have begun to focus on alternative revenue generation. For instance, they are providing value-added services and packaged services. Currently, many 3D rendering service providers are offering 3D rendering as a part of their 3D modeling services. The analysts concluded that the Global 3D Rendering and Virtualization Software market grew at a CAGR of 21.4 % over the period 2011–2015.

  • Rendering Equations and architectures
  • Pixel path and Voxel Animation
  • Parametric surfaces for representing 3D Geometry
  • Curved surfaces and tri-linear flip-flopping
  • Matrix Manipulations
  • Progressive meshes and subdivision surfaces
  • 3 D rendering software
  • Photorealistic & Non-photorealistic rendering
  • Ray casting and tracing
  • Equation on a per pixel basis
  • Light maps and changing texture coordinates
  • Image Based Rendering and overdraw
  • Photorealistic rendering using Open GL and Direct 3D
  • Multi texture tricks
  • Dynamic environment mapping
  • Full floating point setup
  • Setup, Rendering and Transforms
  • Creating Reflections and shadows with stencil buffers and Z-Buffers
  • Methods for scaling lighting and shadows
  • Software and hardware systems for rendering

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