Rendering

Rendering refers to the process of building output files from computer animations. When an animation renders, the animation program takes the various components, variables, and actions in an animated scene and builds the final viewable result. Render can be an individual image or a series of images saved individually or sequenced into video format.

  • Rendering Equations and architectures
  • Image Based Rendering and overdraw
  • Photorealistic rendering using Open GL and Direct 3D
  • Multi texture tricks
  • Dynamic environment mapping
  • Full floating point setup
  • Setup, Rendering and Transforms
  • Creating Reflections and shadows with stencil buffers and Z-Buffers
  • Methods for scaling lighting and shadows
  • Light maps and changing texture coordinates
  • Equation on a per pixel basis
  • Pixel path and Voxel Animation
  • Parametric surfaces for representing 3D Geometry
  • Curved surfaces and tri-linear flip-flopping
  • Matrix Manipulations
  • Progressive meshes and subdivision surfaces
  • 3D rendering software
  • Photorealistic & Non-photorealistic rendering
  • Ray casting and tracing
  • Software and hardware systems for rendering

Related Conference of Rendering

Rendering Conference Speakers