Bring Your Own Device or Bring Your Own Distraction
University of Auckland, New Zealand
- *Corresponding Author:
- Laxman Kumar
Associate, University of Auckland, New Zealand
Tel: +64 9 373 7999
E-mail: [email protected]
Received Date: January 27, 2016 Accepted Date: March 28, 2016 Published Date: March 31, 2016
Citation: Kumar L (2016) Bring Your Own Device or Bring Your Own Distraction. Int J Sch Cog Psychol 3:170. doi:10.4172/2469-9837.1000170
Copyright: © 2016 Kumar L. This is an open-access article distributed under the terms of the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited.
The purpose of this exploratory case study was to investigate the utilisation of bring your own device (BYOD) technologies in the classroom to determine if students and teachers perceive that the use of a digital device increased a learner’s access to learning opportunities within the classroom, and, if the use of digital devices increased their motivation to complete learning activities. This case study explores the student and teacher perceptions around these issues. Data collection followed a mixed methods approach with quantitative and qualitative data being collected. A questionnaire was used to collect quantitative responses to questions as well as allowing qualitative data to be collected through student and teacher written responses to these questions as well. The data was collected within classrooms that have had access to personal digital devices for learning for at least a ten week period to ensure a basic proficiency with digital devices and their use in a classroom environment. The results of the study showed that students and teachers perceive there is a correlation between the use of digital devices and increased motivation towards a task as well as increased access to learning tasks. Students hold a more positive view of the use of digital devices overall than teachers but both clearly acknowledge the usefulness of digital devices particularly in making tasks easier through ease of access to online information, and through learning tools and applications that allow students to learn in a variety of ways from a variety of sources. Most participants acknowledge that a digital device brings with it an element of distraction too.