Combining Interaction Design and Gaming Technologies for the Development of Interactive Archaeological Content Presentation SystemsIoannis Deliyannis1* and Georgios Papaioannou2
- *Corresponding Author:
- Ioannis Deliyannis
Department of Audio and Visual Arts
Ionian University, Plateia Tsirigoti 7
E-mail: [email protected]
Received Date: November 24, 2016; Accepted Date: December 16, 2016; Published Date: January 01, 2017
Citation: Deliyannis I, Papaioannou G (2017) Combining Interaction Design and Gaming Technologies for the Development of Interactive Archaeological Content Presentation Systems. Int J Adv Technol 8:178. doi:10.4172/0976-4860.1000178
Copyright: © 2017 Deliyannis I, et al. This is an open-access article distributed under the terms of the Creative Commons Attribution License; which permits unrestricted use; distribution; and reproduction in any medium; provided the original author and source are credited.
Our main objective is to produce state-of-the-art edutainment and serious game end-systems, which satisfy the requirements of all three parties involved in the development process: content experts, end-users and application developers. Their requirements are often cross disciplinary, as each party involved in the process requires solutions to a number of problems which need to be answered in a systematic and complete manner. The ultimate goal of this process is to introduce an efficient, extendable and aesthetically pleasing end-system. In order to achieve these goals, we address and attempt to resolve the most common presentation design issues that arise during the process of interaction design. Completion of this process enables the actual system development to commence with a precise and complete specification of content features and system characteristics.