Design and Implementation of an Android Game: Duelling PhoneAlaa Hassan*
University of Kirkuk, Kirkuk, Iraq
- *Corresponding Author:
- Alaa Hassan
University of Kirkuk
E-mail: [email protected]eee.org
Received Date: January 24, 2016; Accepted Date: February 23, 2016; Published Date: March 10, 2016
Citation:Hassan A (2016) Design and Implementation of an Android Game: Duelling Phone. J Inform Tech Softw Eng 6:172. doi:10.4172/2165-7866.1000172
Copyright: © 2016 Hassan A. This is an open-access article distributed under the terms of the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited.
This paper presents the design and implementation of a unique two person Android game, called ‘Duelling Phone’. To the Author’s best knowledge, the reported game has never been implemented before.
The Model-View Controller (MVC) design pattern has been applied, as it represents a pattern for the Graphical User Interface. This particular design pattern has been used in order to separate the data from the visual representation, since it consists of three separate parts. The ‘model’ represents the actual data in the program, while the ‘view’ only illustrates the user interface. The ‘controller’, finally, controls the process of the communication between the view and the model.
The process that has been followed in order to implement this application is ‘Rapid Application Development’ (RAD), which represents the process where the development cycle of any application is accelerated. It allows for the application to be developed faster, helping to retain a valuable resource.
Two modes have been implemented successfully: ‘Single Player’ mode allows the player to play against the Android device, while the ‘Two Player’ mode allows two players to play against each other, passing one Android device between them. The results were established following testing on the emulator, and by using an actual Android device.