Reach Us +447482877761
Rendering for 3D Animation Based on Octree | OMICS International | Abstract
ISSN: 0974-7230

Journal of Computer Science & Systems Biology
Open Access

Like us on:

Our Group organises 3000+ Global Conferenceseries Events every year across USA, Europe & Asia with support from 1000 more scientific Societies and Publishes 700+ Open Access Journals which contains over 50000 eminent personalities, reputed scientists as editorial board members.

Open Access Journals gaining more Readers and Citations
700 Journals and 15,000,000 Readers Each Journal is getting 25,000+ Readers

This Readership is 10 times more when compared to other Subscription Journals (Source: Google Analytics)

Research Article

Rendering for 3D Animation Based on Octree

Guofeng Qin* and Nan Jiang

CAD Research Center, Tongji University, Shanghai 200092, China

*Corresponding Author:
Dr. Guofeng Qin
CAD Research Center, Tongji University
Shanghai 200092, China
E-mail: [email protected]

Received Date: October 19, 2010; Accepted Date: December 16, 2010; Published Date: December 18, 2010

Citation: Qin G, Jiang N (2010) Rendering for 3D Animation Based on Octree. J Comput Sci Syst Biol 3:117-122. doi: 10.4172/jcsb.1000067

Copyright: © 2010 Qin G, et al. This is an open-access article distributed under the terms of the Creative Commons Attribution License,which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited.


In order to improve capability of some traditional algorithms for 3D virtual reality animation, this article comes up with a new improved algorithm, which can improve traditional ones and is more suitable for 3-D graphic environment. There are two steps. The first step is to break down the entire 3-D scene and then setup the Octree structure. The second step is to transform the Octree onto 2-D plane, and write down nodes which are modified and then render the modified ones. Many experiments demonstrate the superiority of the algorithm. Especially, in the process of blanking, the quadrants are shown from far to near and achieve 3-D display more effectively, according to the given object and the location of view.


Recommended Conferences

16th World Congress on Structural Biology

Amsterdam, Netherlands
Share This Page