Rendering for 3D Animation Based on Octree
Guofeng Qin* and Nan Jiang
CAD Research Center, Tongji University, Shanghai 200092, China
- *Corresponding Author:
- Dr. Guofeng Qin
CAD Research Center, Tongji University
Shanghai 200092, China
E-mail: [email protected]
Received Date: October 19, 2010; Accepted Date: December 16, 2010; Published Date: December 18, 2010
Citation: Qin G, Jiang N (2010) Rendering for 3D Animation Based on Octree. J Comput Sci Syst Biol 3:117-122. doi: 10.4172/jcsb.1000067
Copyright: © 2010 Qin G, et al. This is an open-access article distributed under the terms of the Creative Commons Attribution License,which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited.
In order to improve capability of some traditional algorithms for 3D virtual reality animation, this article comes up with a new improved algorithm, which can improve traditional ones and is more suitable for 3-D graphic environment. There are two steps. The first step is to break down the entire 3-D scene and then setup the Octree structure. The second step is to transform the Octree onto 2-D plane, and write down nodes which are modified and then render the modified ones. Many experiments demonstrate the superiority of the algorithm. Especially, in the process of blanking, the quadrants are shown from far to near and achieve 3-D display more effectively, according to the given object and the location of view.