The Use of Audio Stimulation to Affect Sensorimotor LearningGregory Ranky* and Sergei Adamovich
Department of Biomedical Engineering, New Jersey Institute of Technology, NJ 07102, USA
- *Corresponding Author:
- Gregory Ranky
Department of Biomedical Engineering, New Jersey Institute of Technology
Fenster Hall, University Heights
Newark, NJ 07102, USA
E-mail: [email protected], [email protected]
Received date: May 02, 2017; Accepted date: May 16, 2017; Published date: May 26, 2017
Citation: Ranky G, Adamovich S (2017) The Use of Audio Stimulation to Affect Sensorimotor Learning. J Ergonomics 7:199. doi: 10.4172/2165-7556.1000199
Copyright: © 2017 Ranky G, et al. This is an open-access article distributed under the terms of the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited.
Sensorimotor learning for the hand and fingers can be conducted using both hardware and software components, but the training regime is also important. Using repetitive sequence tapping allows measurement of defined metrics in a controlled, safe environment, and therefore statistical indications for subject improvement. The process of entrainment, when a subject’s own movements synchronize to an external signal, has been tested in prior studies for memorization and recognition, but has not been investigated for correlation with sensorimotor learning. This is tested with selected custom isochronic audio tones, combined with sequential finger tapping on a standard computer keyboard. Whilst there were no significant differences between specific frequencies, testing blocks done during tone conditions show subject improvement in reduced mean sequence times compared to pre-stimulation, with no significant change in subsequent post-stimulation blocks.