alexa Abstract | Towards Understanding Human-Media Interaction: The Effect of the Computer’s Answer-UntilCorrect (AUC) vs. Knowledge-of-Result (KR) Task Feedback on Young Users’ Behavioral Interaction Development through a DigitalPlayground®

Journal of Childhood & Developmental Disorders
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Research Article Open Access


The present study was mainly conducted to explore the effect of the computer’s Answer-Until-Correct (AUC) vs. computer’s Knowledge-of-Result (KR) task feedback on children's speech use (compulsory-interaction), manifested innerinteraction, task performance and satisfaction during learning tasks with forty preschool children. The effect was explored through a special computer-based methodology that completely relied on special Digital-Playground®. The Digital- Playground® was essentially used to control the entire experiment without any sign of Human-Human-Interaction (HHI) either before, during, or after the progression. Technically, no instructor, teacher, parents, experimenter, caregiver, or any other human's external regulator was engaged as no previous training was offering to the young users on how to use the environment or what should they do either before, during, or after the experiment. It was hypothesized that the effect of computer's AUC on the young users' interaction behavioral development will outperform computer's KR in the verbalization intensity (compulsory-interaction), manifested self-regulation (inner-interaction), and the degree of satisfaction. Despite the results were not confirmed the hypothesis, the results generated by the game were consistent with the statistical results in which this consistency increases, to a great extent, the reliability of the interaction measurements used in the present study. However, the results were not confirmed Vygotsky’s view or Piaget’s view of self-regulation (inner-interaction) development as the results concluded that thinking aloud (spontaneous-interaction) and self-regulation (inner-interaction) have a reverse relationship. Therefore, thinking aloud (spontaneous-interaction), per se, can be used to explore various and different problems that the young users may not agree to talk about. Importantly, the main message that we aimed to send to each single researcher including us, is to stop using different English terminologies to describe the same phenomenon because this will not lead to a real revolution to help our children.

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Author(s): Adel M Agina Piet A Kommers and Dirk Heylen


Compulsory-interaction, Undesirable-interaction, Spontaneousinteraction, Inner-interaction, Learner-instructor interaction, Learner-content interaction, Digital-playground®, Computerized methodology, Conduct Disorder

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