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conferenceseries

.com

Volume 2, Issue 5 (Suppl)

Clin Pediatr, an open access journal

ISSN: 2572-0775

Pediatric Nursing 2017

September 04-05, 2017

September 04-05, 2017 | Edinburgh, Scotland

Pediatric Nursing & Healthcare

28

th

International Conference on

Using serious games and gamification to motivate patients do CBT homework

Ho Ming Lau

Institute of Psychiatry and Mental Health, Netherlands

H

omework has been viewed as a central part of Cognitive Behavioral Therapy (CBT). Research findings show that the quantity

and quality of homework completed can predict therapy outcome. However, patients face motivational barriers completing CBT

homework. Videogames possess characteristics that can engage and motivate players and thus seem attractive to explore their use in

CBT. The current study aims to find which gaming principles can help motivate patients to do homework assignments.

Biography

Ho Ming Lau is a Serious Games & Gamification Researcher from Amsterdam who has a passion for innovation, technology and user interface/interaction design.

His research focuses on using games to change people’s behavior and mental health. Currently, he is working as both Research Manager and Head of Data

Management and Research IT in the Department of Research and Innovation at GGZ inGeest, Institute of Psychiatry and Mental Health. He governs data of 50+

projects and invents web-based solutions for research and mental health care. Furthermore, he is the Founder and Director of the Dreamspire Foundation helping

youth to reach their full potential. He is also the Owner of Pixel Passion, a design and development studio combining design, data and psychology to make good-

looking and intuitive digital products.

hm@lau.im

Ho Ming Lau, Clin Pediatr 2017, 2:5(Suppl)

DOI: 10.4172/2572-0775-C1-005