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conferenceseries
.com
Volume 2, Issue 5 (Suppl)
Clin Pediatr, an open access journal
ISSN: 2572-0775
Pediatric Nursing 2017
September 04-05, 2017
September 04-05, 2017 | Edinburgh, Scotland
Pediatric Nursing & Healthcare
28
th
International Conference on
Using serious games and gamification to motivate patients do CBT homework
Ho Ming Lau
Institute of Psychiatry and Mental Health, Netherlands
H
omework has been viewed as a central part of Cognitive Behavioral Therapy (CBT). Research findings show that the quantity
and quality of homework completed can predict therapy outcome. However, patients face motivational barriers completing CBT
homework. Videogames possess characteristics that can engage and motivate players and thus seem attractive to explore their use in
CBT. The current study aims to find which gaming principles can help motivate patients to do homework assignments.
Biography
Ho Ming Lau is a Serious Games & Gamification Researcher from Amsterdam who has a passion for innovation, technology and user interface/interaction design.
His research focuses on using games to change people’s behavior and mental health. Currently, he is working as both Research Manager and Head of Data
Management and Research IT in the Department of Research and Innovation at GGZ inGeest, Institute of Psychiatry and Mental Health. He governs data of 50+
projects and invents web-based solutions for research and mental health care. Furthermore, he is the Founder and Director of the Dreamspire Foundation helping
youth to reach their full potential. He is also the Owner of Pixel Passion, a design and development studio combining design, data and psychology to make good-
looking and intuitive digital products.
hm@lau.imHo Ming Lau, Clin Pediatr 2017, 2:5(Suppl)
DOI: 10.4172/2572-0775-C1-005