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Belinda Lange is a research scientist at the Institute for Creative Technologies and a research assistant professor in the School of Gerontology at the University of Southern California. She received her Ph.D. and degree in physiotherapy (with honors) from the University of South Australia and her science degree from Flinders University. Lange’s research interests include the use of interactive video game and virtual reality technologies for motor rehabilitation, exergaming, cognitive assessment, postoperative exercise and virtual human character interactions. She is on the Board of Directors of the International Society for Virtual Rehabilitation and is an associate editor for the Journal Computer Animation and Virtual Worlds. Belinda was on the conference program committee for Meaningful Play conference in 2008, 2010 and 2012, co-chaired the Presence 2009 Conference, was on the organizing committee for the rehabilitation track of the Games for Health Conference in 2010, 2011 and 2012, was the workshop chair for the International Virtual Rehabilitation Conference in Zurich in 2011 and is on the program committee of the International Society for Presence Research. She is also a co-founder of games4rehab.org, a non-profit social network that brings together individuals with disabilities and those undergoing rehabilitation with researchers, clinicians and game industry professionals.
Medical Technology, Physiotherapy, Rehabilitation Medicine
José Eduardo Pompeu 1*, Giselle Andrade2, Mariana S Mendonça2, Sandra Maria AA Pompeu3 and Belinda Lange4
Research Article: J Alzheimers Dis Parkinsonism 2014, 4:136