It is Necessary to Encourage Children and Adolescents Obese to Practise Physical Activity, So Why Not Allow them to Use Movies and Other Mediums to Learn?
|Carmine Finelli1*, Rocco Rossano2, Orazio Miro1, Saverio Gioia1, Nicolina La Sala1 and Giuseppe Martelli2|
|1Center of Obesity and Eating Disorders, Stella Maris Mediterraneum Foundation, C/da S. Lucia 80035, Chiaromonte, Potenza, Italy|
|2Department of Science, University of Basilicata, Viale dell’Ateneo Lucano 10, 85100 Potenza, Italy|
|Corresponding Author :||Carmine Finelli, MD, PhD
Center of Obesity and Eating Disorders
Stella Maris Mediterraneum Foundation
C/da S. Lucia, Chiaromonte, 80035, Potenza, Italy
E-mail: [email protected]
|Received July 10, 2013; Accepted July 24, 2013; Published July 26, 2013|
|Citation: Finelli C, Rossano R, Miro O, Gioia S, La Sala N, et al. (2013) It is Necessary to Encourage Children and Adolescents Obese to Practise Physical Activity, So Why Not Allow them to Use Movies and Other Mediums to Learn? J Obes Weight Loss Ther 3:183. doi:10.4172/2165-7904.1000183|
|Copyright: © 2013 Finelli C, et al. This is an open-access article distributed under the terms of the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited.|
Obesity in childhood and adolescence is becoming an increasing interest in worldwide and has been associated with sedentary lifestyle patterns in these populations. Childhood obesity has been associated with several environmental factors, such as low physical activity and eating disorders. The time spent watching Television (TV) is the sedentary behaviour most commonly investigated. This overview summarizes the knowledge about TV viewing, videogames playing, and computer using and their interactions with different variables in children and adolescents. Rapid and extensive achievements are required for to decrease time expended at the TV, videogames, and computer. Nutritional team must to inform their patients of the role that video games can play in a sedentary lifestyle in youths. At the same time, since video games are such a draw to children, nutritional teams may consider adding interactive, educational games to their ever-growing repertoire of dietetics knowledge, skills, and patient education. It is necessary to encourage practising physical activity, so why not allow them to use videogames and other mediums to learn? Several studies are required, but we will have more insight into the use of video games for healthful influence, not just for leisure activity.